implemented GGPO-style rollback netcode in Love2D!! it doesnt look like much but it FEELS great, even at 200ms+ ping!! with only a few small tweaks, im really happy with how self-balancing it is, even with fluctuating connections the clients stay in sync
it piggybacks off of my old robust-ified Chess netcode lib, and this rollback library is now totally plug-and-play with whatever i wanna make, as long as it's deterministic..!! fun