im not exactly sure what the good part of this idea is yet -- is it the "spatial card game" part? does it rely on the fact that its Chess? if i introduced a variety of pieces and let you build a deck, would that ruin it? idk!!! lol!!
@toffy To me it seems you're taking the interesting mechanic from collectible card games (meta moves, prep) and putting it in a different, but familiar space; I don't think I've seen this combination before and it looks fun!
@toffy Maybe experiment with some terrains?
UPDATE:
ive been experimenting on extending this w more pieces, random events, but NOTHING is making it more or less interesting, just more complex/confusing.
the most fun interactions are still between the rook/knight/bishop. the chess guys had it already kinda figured out