Here's a chess-ish game I've been working on to get better at making networked games

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ok quite literally everyone ive played this with so far has given BEAMING feedback so i think im going to take the hint and work on this a lot more

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im not exactly sure what the good part of this idea is yet -- is it the "spatial card game" part? does it rely on the fact that its Chess? if i introduced a variety of pieces and let you build a deck, would that ruin it? idk!!! lol!!

UPDATE:
ive been experimenting on extending this w more pieces, random events, but NOTHING is making it more or less interesting, just more complex/confusing.

the most fun interactions are still between the rook/knight/bishop. the chess guys had it already kinda figured out

@toffy To me it seems you're taking the interesting mechanic from collectible card games (meta moves, prep) and putting it in a different, but familiar space; I don't think I've seen this combination before and it looks fun!

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